War Robots Wiki
Register
Advertisement
Work


Note: For all intents and purposes, this page is abandoned, outdated and redundant. See the Possible Setups and Strategy sections on each robot page for relevant and contemporary information.

Light robots:


Destrier
Destrier:

Molot*2: Out-range most weapons.

Punisher*2: High cycle damage for such a cheap setup. Great for starting players.


Schutze
Schutze: 

Nashorn*1: A basic sniping setup for starting players.

Kang Dae*1: A little better than the Nashorn, but should be played the same.

Thunder*1: Powerful knife-fighter for starting players.

 


Gepard
Gepard:

Aphid*3: A decent ambush setup prioritizing burst damage.

Pinata*3: Another decent burst damage setup that is much more cost effective than aphids.

Magnum*3: You never need to worry about reloading. EVER.


Cossack
Cossack:

Punisher T*1: It's fast. It's annoying. Use at your own risk.

Écu*1: Prioritizes beacon capping over damage. Shielding provides temporary cover in times of need.


Stalker
Stalker:

Gust*2: A rather effective ambush setup.

Magnum*2: NEVER worry about reloading. STAY AT 350 METERS.


Gareth
Gareth:

Taran/Magnum: A decent killstealer and beacon capper. BE WARY OF ROCKETS.

Orkan/Pinata: A decent but risky ambush setup. Weak to rockets.

Punisher T/Punisher: High cycle damage for a setup that is so cheap.

Storm and Gust: A powerful and risky ambush setup.


Jesse
Jesse:

Aphid*4: A fast and well-synced ambush setup prioritizing staying behind cover and dodging enemy fire.

Pinata*4: A good burst damage setup, but you'd be better of using a Tri-Pinata Gepard.

Medium robots:


Ares
Ares:

Pulsar*2 / Shredder*2 Reason: Good mid-range harasser and support. Lock-down is a useful skill for allies.

Taran*2 and Magnum*2 Reason: High sustained damage.

Scourge*2 and Spark*2 Reason: Incredibly versatile and dangerous setup at close- to mid- range. Highest recommended setup.

Orkan*2 and Pinata*2 Reason: Very high burst damage.

Hydra*2 and Spiral*2 Reason: Pick off weaker targets and use the ability to protect yourself.

Storm*2 and Gust*2 Reason: Amazingly powerful setup for point-blank brawling.


Blitz
Blitz:

Gust*4 Reason: Amazing point-blank brawler when combined with Break-In. Highest recommended setup.

Shredder*4 Reason: Very annoying to fight against, this setup is mostly geared for support.

Pinata*4 Reason: Moderately high burst damage.

Spark*4 Reason: Very flexible and good at point-blank brawling.


Boa
Boa (removed from store):

Thunder*1 and Storm*1 Reason: Good and cost-effective point-blank brawling setup.

Avenger*1 and Punisher T*1 Reason: MASSIVE clip size and amazing DPS.

Exodus*1 and Orkan*1 Reason: Very high burst damage. Highest recommended setup.


Bulgasari
Bulgasari:

Scourge*3 Reason: Most versatile setup for the robot. Can be used at close- or medium-range. Highest recommended setup.

Shocktrain*3 Reason: Massive burst damage from a good range.

Orkan*3 Reason: Massive burst damage but risky to use.

Taran*3 Reason: Very high Damage per Minute and more cost effective than three Scourges.


Bulwark
Bulwark:

Avenger*2 Reason: MASSIVE clip and brutally high DPS.

Glory*2 Reason: Effective at close range and lock-down is an added bonus for team help.

Exodus*2 Reason: MASSIVE burst damage.

Dragoon*2 Reason: Very effective killstealer and mid-range assault.

Redeemer*2 Reason: MASSIVE Damage per Minute.

Zeus*2 Reason: See Dragoon, but better Damage per Minute.

Ember*2 Reason: High cycle damage and bypasses all shielding except for Aegis-class shields.


Carnage
Carnage:

Thunder*2 Reason: Effective for ambushing unsuspecting opponents.

Zeus*2 Reason: Effective at medium range firefights.

Ember*2 Reason: High cycle damage and bypasses all types of equippable shielding except for Aegis-class shields.

Avenger*2 Reason: MASSIVE clip size and brutally high DPS.

Dragoon*2 Reason: See Zeus but with higher DPS.


Doc
Doc:

Punisher T*2 and Orkan*2 Reason: Punisher Ts break down shielding and Orkans make for a quick and easy kill. Called the 'Scorpion' by a majority of the fan base.

Tulumbas*4 Reason: High burst damage from a medium range.

Orkan*4 Reason: Very high burst damage.

Taran*2 and Orkan*2 Reason: Taran bypasses energy shielding, Orkan bypasses physical shielding.

Shocktrain*4 Reason: Deals an immense amount of damage from a medium range.


Falcon
Falcon:

Avenger (main slot), 2 Exodus (back slots) Reason: Massive damage from the Avenger, then two Exodus for a quick and easy kill.

Redeemer*3 Reason: Insanely high Damage per Minute

Exodus*3 Reason: Can dole out insane burst damage but is rather risky to use.

Avenger*3 Reason: Unparalleled cycle damage.

Ember*3 Reason: Bypasses all mountable shielding and can deal irreparable damage at close range.

Glory*3 Reason: Decent point-blank brawler and lock down can aid your allies

Dragoon*3 Reason: An amazing mid-range killstealer and support unit.

Trident*2, Avenger in main slot Reason: Avenger for close-range, Tridents for mid-range. A very versatile setup.


Fujin
Fujin:

Taran*3: Very good Damage per Minute

Orkan*3: Quite high burst damage.

Tulumbas*3: Decent burst damage at a medium range.

Punisher T*3: Very high DpS and massive clip size.

Hydra*3: Avoid damage and pick off weakened targets. Highest recommended setup.

Scourge*3: High damage at close range, decent damage at medium range.


Galahad
Galahad:

Taran/Magnum*2: Decent Damage per Minute.

Orkan/Pinata*2: Moderate burst damage.

Vortex/Aphid*2: Rather high burst damage and the ability to shoot over cover.

Scourge/Spark*2: High damage at close range. Highest recommended setup.


Patton
Gl. Patton:

Aphid*4 Reason: surprise people and don't have to expose yourself

Magnum*4 Reason: never stop firing

Molot*4 Reason: outrange most of weapons

Pinata*4 Reason: a lot of burst damage

Spiral*4 Reason: annoys people a lot

Noricum*4 Reason: people won't see you are firing at them, and noricum rain from above...

Gekko*4 Reason: good at long range


Golem
Golem (removed from store):

Exodus*1 and Orkan*1 and Pinata*1 Reason: a lot of burst damage

Tempest*1 and Molot T*1 and Molot*1 Reason: outrange most of weapons

Avenger*1 and Punisher T*1 and Punisher*1 Reason: deals a lot of damage over time

Redeemer*1 and Taran*1 and Magnum*1 Reason: deals a lot of damage over time

Thunder*1 and Storm*1 and Gust*1 Reason: good at close range


Hades
Hades:

Avenger*1 and Halo*2 Reason: lock people down and use build-in cannon shoot enemy

Exodus*1 and Pinata*2 Reason: a lot of burst damage

Ember*1 and Halo*2 Reason: lock people down so ember will miss less, and can make sure cannon shot hit them


Haechi
Haechi:

Orkan*3 Reason: a lot of burst damage at close range

Tulumbas*3 Reason: a lot of burst damage at medium range

Scourge*3 Reason: doing well on medium range and close range, never miss a single shot

Shocktrain*3 Reason: deals all damage in less than 1 second, and good at medium range

Taran*3 Reason: doing a lot of damage over time

Hydra*3 Reason: annoy people a lot


Hover
Hover:

Taran*2 and Magnum*1 Reason: deals a lot of damage over time

Orkan*2 and Pinata*1 Reason: a lot of burst damage

Scourge*2 and Spark*1 Reason: good at medium range and close range, never miss a single shot


Inquisitor
Inquisitor:

Thunder*1 and Orkan*2 Reason: orkan has lot of burst damage, when weapon's empty, thunder can deal some damage

Exodus*1 and Orkan*2 Reason: a lot of burst damage

Avenger*1 and Punisher T*2 Reason: deals a lot of damage over time

Redeemer*1 and Taran*2 Reason: bypass energy shield and deals a lot of damage over time

Ember*1 and Taran*2 Reason: still can deal damage if target has physical shield

Dragoon*1 and Scourge*2 Reason: dragoon good at medium range, scourge good at close range


Invader
Invader:

Taran*1 and Magnum*2 Reason: deals a lot of damage over time

Orkan*1 and Pinata*2 Reason: a lot of burst damage

Scourge*1 and Spark*2 Reason: good at medium range and close range, never miss a single shot

Pulsar*1 and Shredder*2 Reason: lock people down, helpful for teammate

Storm*1 and Gust*2 Reason: good at close range.

Corona*1 and Halo*2 Reason: lock people down and good at close range.


Kumiho
Kumiho:

Taran*2: Decent Damage per Minute.

Orkan*2: Decent burst damage.

Scourge*2: Decent damage at close range. Highest recommended setup.

Shocktrain*2: Decent mid-range support, capable of dodging enemy fire from a distance.


Mercury
Mercury:

Exodus/Pinata*2: A lot of burst damage. Helldive into the enemies and wipe them out of existence with a flurry of rockets!


Vityaz
Vityaz:

Thunder/Gust*2: Decent brawling power.

Exodus*1 and Pinata*2 Reason: a lot of burst damage


Ao Guang
Ao Guang:

Scourge*3: Very versatile setup and can brawl very effectively. Highest recommended setup.

Orkan*3: Massive burst damage.

Taran*3: Excellent Damage per Minute.

Punisher T*3: Massive DpS.

Hydra*3: Super annoying.

Heavy Robots:


Leo:

Thunder*1 and Pinata*3: Reason: Relatively cheap, decent burst firepower with high sustained damage from Thunder.

Exodus*1 and Pinata*3: Reason: High burst damage

Thunder*1 and Gust*3: Reason: High damage at low ranges

Zeus*1 and Gekko*3: Reason: Effective midrange setup.

Advertisement