Note: For all intents and purposes, this page is abandoned, outdated and redundant. See the Possible Setups and Strategy sections on each robot page for relevant and contemporary information.
Light robots:
Molot*2: Out-range most weapons.
Punisher*2: High cycle damage for such a cheap setup. Great for starting players.
Nashorn*1: A basic sniping setup for starting players.
Kang Dae*1: A little better than the Nashorn, but should be played the same.
Thunder*1: Powerful knife-fighter for starting players.
Aphid*3: A decent ambush setup prioritizing burst damage.
Pinata*3: Another decent burst damage setup that is much more cost effective than aphids.
Magnum*3: You never need to worry about reloading. EVER.
Punisher T*1: It's fast. It's annoying. Use at your own risk.
Écu*1: Prioritizes beacon capping over damage. Shielding provides temporary cover in times of need.
Taran/Magnum: A decent killstealer and beacon capper. BE WARY OF ROCKETS.
Orkan/Pinata: A decent but risky ambush setup. Weak to rockets.
Punisher T/Punisher: High cycle damage for a setup that is so cheap.
Medium robots:
Pulsar*2 / Shredder*2 Reason: Good mid-range harasser and support. Lock-down is a useful skill for allies.
Taran*2 and Magnum*2 Reason: High sustained damage.
Scourge*2 and Spark*2 Reason: Incredibly versatile and dangerous setup at close- to mid- range. Highest recommended setup.
Orkan*2 and Pinata*2 Reason: Very high burst damage.
Hydra*2 and Spiral*2 Reason: Pick off weaker targets and use the ability to protect yourself.
Storm*2 and Gust*2 Reason: Amazingly powerful setup for point-blank brawling.
Gust*4 Reason: Amazing point-blank brawler when combined with Break-In. Highest recommended setup.
Shredder*4 Reason: Very annoying to fight against, this setup is mostly geared for support.
Pinata*4 Reason: Moderately high burst damage.
Spark*4 Reason: Very flexible and good at point-blank brawling.
Thunder*1 and Storm*1 Reason: Good and cost-effective point-blank brawling setup.
Avenger*1 and Punisher T*1 Reason: MASSIVE clip size and amazing DPS.
Exodus*1 and Orkan*1 Reason: Very high burst damage. Highest recommended setup.
Scourge*3 Reason: Most versatile setup for the robot. Can be used at close- or medium-range. Highest recommended setup.
Shocktrain*3 Reason: Massive burst damage from a good range.
Orkan*3 Reason: Massive burst damage but risky to use.
Taran*3 Reason: Very high Damage per Minute and more cost effective than three Scourges.
Avenger*2 Reason: MASSIVE clip and brutally high DPS.
Glory*2 Reason: Effective at close range and lock-down is an added bonus for team help.
Exodus*2 Reason: MASSIVE burst damage.
Dragoon*2 Reason: Very effective killstealer and mid-range assault.
Redeemer*2 Reason: MASSIVE Damage per Minute.
Zeus*2 Reason: See Dragoon, but better Damage per Minute.
Ember*2 Reason: High cycle damage and bypasses all shielding except for Aegis-class shields.
Thunder*2 Reason: Effective for ambushing unsuspecting opponents.
Zeus*2 Reason: Effective at medium range firefights.
Ember*2 Reason: High cycle damage and bypasses all types of equippable shielding except for Aegis-class shields.
Avenger*2 Reason: MASSIVE clip size and brutally high DPS.
Dragoon*2 Reason: See Zeus but with higher DPS.
Punisher T*2 and Orkan*2 Reason: Punisher Ts break down shielding and Orkans make for a quick and easy kill. Called the 'Scorpion' by a majority of the fan base.
Tulumbas*4 Reason: High burst damage from a medium range.
Orkan*4 Reason: Very high burst damage.
Taran*2 and Orkan*2 Reason: Taran bypasses energy shielding, Orkan bypasses physical shielding.
Shocktrain*4 Reason: Deals an immense amount of damage from a medium range.
Avenger (main slot), 2 Exodus (back slots) Reason: Massive damage from the Avenger, then two Exodus for a quick and easy kill.
Redeemer*3 Reason: Insanely high Damage per Minute
Exodus*3 Reason: Can dole out insane burst damage but is rather risky to use.
Avenger*3 Reason: Unparalleled cycle damage.
Ember*3 Reason: Bypasses all mountable shielding and can deal irreparable damage at close range.
Glory*3 Reason: Decent point-blank brawler and lock down can aid your allies
Dragoon*3 Reason: An amazing mid-range killstealer and support unit.
Trident*2, Avenger in main slot Reason: Avenger for close-range, Tridents for mid-range. A very versatile setup.
Taran*3: Very good Damage per Minute
Orkan*3: Quite high burst damage.
Tulumbas*3: Decent burst damage at a medium range.
Punisher T*3: Very high DpS and massive clip size.
Hydra*3: Avoid damage and pick off weakened targets. Highest recommended setup.
Scourge*3: High damage at close range, decent damage at medium range.
Taran/Magnum*2: Decent Damage per Minute.
Orkan/Pinata*2: Moderate burst damage.
Vortex/Aphid*2: Rather high burst damage and the ability to shoot over cover.
Scourge/Spark*2: High damage at close range. Highest recommended setup.
Aphid*4 Reason: surprise people and don't have to expose yourself
Magnum*4 Reason: never stop firing
Molot*4 Reason: outrange most of weapons
Pinata*4 Reason: a lot of burst damage
Spiral*4 Reason: annoys people a lot
Noricum*4 Reason: people won't see you are firing at them, and noricum rain from above...
Gekko*4 Reason: good at long range
Exodus*1 and Orkan*1 and Pinata*1 Reason: a lot of burst damage
Tempest*1 and Molot T*1 and Molot*1 Reason: outrange most of weapons
Avenger*1 and Punisher T*1 and Punisher*1 Reason: deals a lot of damage over time
Redeemer*1 and Taran*1 and Magnum*1 Reason: deals a lot of damage over time
Thunder*1 and Storm*1 and Gust*1 Reason: good at close range
Avenger*1 and Halo*2 Reason: lock people down and use build-in cannon shoot enemy
Exodus*1 and Pinata*2 Reason: a lot of burst damage
Ember*1 and Halo*2 Reason: lock people down so ember will miss less, and can make sure cannon shot hit them
Orkan*3 Reason: a lot of burst damage at close range
Tulumbas*3 Reason: a lot of burst damage at medium range
Scourge*3 Reason: doing well on medium range and close range, never miss a single shot
Shocktrain*3 Reason: deals all damage in less than 1 second, and good at medium range
Taran*3 Reason: doing a lot of damage over time
Hydra*3 Reason: annoy people a lot
Taran*2 and Magnum*1 Reason: deals a lot of damage over time
Orkan*2 and Pinata*1 Reason: a lot of burst damage
Scourge*2 and Spark*1 Reason: good at medium range and close range, never miss a single shot
Thunder*1 and Orkan*2 Reason: orkan has lot of burst damage, when weapon's empty, thunder can deal some damage
Exodus*1 and Orkan*2 Reason: a lot of burst damage
Avenger*1 and Punisher T*2 Reason: deals a lot of damage over time
Redeemer*1 and Taran*2 Reason: bypass energy shield and deals a lot of damage over time
Ember*1 and Taran*2 Reason: still can deal damage if target has physical shield
Dragoon*1 and Scourge*2 Reason: dragoon good at medium range, scourge good at close range
Taran*1 and Magnum*2 Reason: deals a lot of damage over time
Orkan*1 and Pinata*2 Reason: a lot of burst damage
Scourge*1 and Spark*2 Reason: good at medium range and close range, never miss a single shot
Pulsar*1 and Shredder*2 Reason: lock people down, helpful for teammate
Storm*1 and Gust*2 Reason: good at close range.
Corona*1 and Halo*2 Reason: lock people down and good at close range.
Taran*2: Decent Damage per Minute.
Orkan*2: Decent burst damage.
Scourge*2: Decent damage at close range. Highest recommended setup.
Shocktrain*2: Decent mid-range support, capable of dodging enemy fire from a distance.
Exodus/Pinata*2: A lot of burst damage. Helldive into the enemies and wipe them out of existence with a flurry of rockets!
Scourge*3: Very versatile setup and can brawl very effectively. Highest recommended setup.
Orkan*3: Massive burst damage.
Taran*3: Excellent Damage per Minute.
Punisher T*3: Massive DpS.
Hydra*3: Super annoying.